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Laws of UX · Speed and effort

Doherty Threshold

Productivity soars when a computer and its users interact at a pace (<400ms) that ensures that neither has to wait on the other.

The design-system take

Where the principle shows up in a token, component or pattern decision.

Skeleton states and optimistic UI exist to hold that threshold when the real work takes longer. Perceived speed is a feature you ship, not a metric you measure afterwards.

Adapted from Doherty Threshold on Laws of UX — Jon Yablonski.