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Laws of UX · Speed and effort

Fitts's Law

The time to acquire a target is a function of the distance to and size of the target.

The design-system take

Where the principle shows up in a token, component or pattern decision.

Bigger, closer targets are faster to hit: primary actions get large hit areas, destructive actions get distance and confirmation. A 16px icon in a corner is a targeting exercise.

Adapted from Fitts's Law on Laws of UX — Jon Yablonski.