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Laws of UX · Memory and cognitive load

Mental Model

A compressed model based on what we think we know about a system and how it works.

The design-system take

Where the principle shows up in a token, component or pattern decision.

Interfaces that match the model — a trash icon deletes, a gear opens settings — need no manual; mismatches produce support tickets. Novel interactions earn their learning cost only when the payoff is large.

Adapted from Mental Model on Laws of UX — Jon Yablonski.